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Superheavy Samurai Steam Train King →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Synchro Monster Effect Monster |
- | 12 | Machine | 2000 | 4800 |
1 "Superheavy Samurai" Tuner + 2+ non-Tuner "Superheavy Samurai" monsters This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn: You can discard up to 2 cards, then target that many cards your opponent controls; destroy them. Once per turn: You can banish all Spells and Traps from the GYs, and if you do, inflict 200 damage to your opponent for each card banished. |
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password:17775525 | |||||
Average Rating Score | 5.1(10) |
- Card Info
- Card Reviews (10 rating scores)
- Decks with Superheavy Samurai Steam Train King (28 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Superheavy Samurai Steam Train King" card reviews and rating scores
5.1(10) |
|
0% | (0) | ||
20% | (2) | ||
50% | (5) | ||
20% | (2) | ||
10% | (1) |
いぶき
2021/05/06 20:21
2021/05/06 20:21
It looks like Superheavy Samurai's trump card, but I have to say that the performance doesn't match the effort it puts out. It's a card that can be rejected even if it's a purely constructed card if there's no slot, but it can be used outside of Synchro Summoning, so if you want to use it in Devil Franken, Darth Metatron, etc., it will be considered. It might not be such a bad choice, especially as a card for Darth Metatron.
シエスタ
2020/07/15 14:27
2020/07/15 14:27
For some reason, the super heavy train that appeared in Beach Flag. The impression that it symbolizes the late Gongen of small fish and a good stray. I can also nod the immovable bottom of the Strak vote.
Level 12, double bound, and a heavy S monster that requires 3 bodies. It's heavy and has a very high stat.
However, the effect is that it has a removal effect, but it is not an effect that can be used casually by requesting a hand even though it is already heavy.
The burn effect also doesn't mesh with super heavy in terms of cost. It can be viewed as being able to be used in conjunction with Magic/Trap, but in the first place, it's not something that can be used casually...
If anything, it should be used as a meta, focusing on the fact that it can also exclude the opponent's magic, Trap.
I wonder if I can't help but say that it's subtle for its weight.
Level 12, double bound, and a heavy S monster that requires 3 bodies. It's heavy and has a very high stat.
However, the effect is that it has a removal effect, but it is not an effect that can be used casually by requesting a hand even though it is already heavy.
The burn effect also doesn't mesh with super heavy in terms of cost. It can be viewed as being able to be used in conjunction with Magic/Trap, but in the first place, it's not something that can be used casually...
If anything, it should be used as a meta, focusing on the fact that it can also exclude the opponent's magic, Trap.
I wonder if I can't help but say that it's subtle for its weight.
ヒコモン
2017/05/14 3:03
2017/05/14 3:03
Both the tuner and non-tuner are designated as "Superheavy Samurai" monsters, and it is very difficult to summon this Level 12 monster by Synchro Summoning. Moreover, there is no resistance or free chain effect, so the return is small. If you want to put it out, you want to put it out with Jizukiru, the Star Destroying Kaiju on the opponent's field and Tama-C. ``Superheavy Samurai'' 4800 hit point attack with common effect, and hand cost is required, but up to 2 cards can be destroyed regardless of type. Well, speaking of extravagance, I wanted it to be a free chain because it's okay to destroy one card.
とき
2017/05/13 10:55
2017/05/13 10:55
A railway weapon that surpasses Immovable Duel.
Anyway, the height of defense is super-dreadnought. It has become a tremendous value suitable for level 12. However, even Big Ben-K and Susanoo-O were excellent figures that were difficult to surpass, so there is a sense of overkill.
Removal is valuable for Superheavy Samurai, but I have to say that it's a little heavy to require the cost of the hand for an effect of this weight. It's not a deck where you can get ads explosively, so I want to use it in a situation where it's important.
The final effect is worth it for forcibly creating a Fulmon state. However, if you can't get this card out, you won't be in fullmon state, so it's not a good match with weight.
The biggest bottleneck is its weight, which is quite high at level 12, requiring 3-body synchronization. Examples include Tama C + Shine Claw + Big Ben-K. Because it is too heavy, his Spell Trap removal for the purpose of removal and pseudo-Fulmon generation does not work.
Anyway, the height of defense is super-dreadnought. It has become a tremendous value suitable for level 12. However, even Big Ben-K and Susanoo-O were excellent figures that were difficult to surpass, so there is a sense of overkill.
Removal is valuable for Superheavy Samurai, but I have to say that it's a little heavy to require the cost of the hand for an effect of this weight. It's not a deck where you can get ads explosively, so I want to use it in a situation where it's important.
The final effect is worth it for forcibly creating a Fulmon state. However, if you can't get this card out, you won't be in fullmon state, so it's not a good match with weight.
The biggest bottleneck is its weight, which is quite high at level 12, requiring 3-body synchronization. Examples include Tama C + Shine Claw + Big Ben-K. Because it is too heavy, his Spell Trap removal for the purpose of removal and pseudo-Fulmon generation does not work.
illjiji!
2017/05/02 23:01
2017/05/02 23:01
A word of regret.
Compared to anime, the materials are heavy, and removal and burn can't be used during the opponent's turn.
I would have liked it to be a little more fine-tuned.
Compared to anime, the materials are heavy, and removal and burn can't be used during the opponent's turn.
I would have liked it to be a little more fine-tuned.
ゴギガガ
2017/04/30 22:46
2017/04/30 22:46
S Superheavy Samurai Level 12 Synchro with the highest score is a railroad. Finally, you can beat up to 4500 RBI with raw RBI, and if you use the Buster Gauntlet, you can also see a single one-kill.
However, the affinity with his other important Superheavy Samurai is very subtle. He doesn't have that much room in his hand, and he doesn't have many monsters to send to GY.
The effect of removing GY's Spell/Trap and burning it is seemingly competent, but...
In the first place, if you don't have his Spell/Trap in your own GY, it's hard to get Tetsudo O into play unless you summon it with Tama C + a level 10 monster, so it's a pity that it's difficult to target and use it effectively.
A little more in looks and effects, I wish he was in line with the Superheavy Samurai...
However, the affinity with his other important Superheavy Samurai is very subtle. He doesn't have that much room in his hand, and he doesn't have many monsters to send to GY.
The effect of removing GY's Spell/Trap and burning it is seemingly competent, but...
In the first place, if you don't have his Spell/Trap in your own GY, it's hard to get Tetsudo O into play unless you summon it with Tama C + a level 10 monster, so it's a pity that it's difficult to target and use it effectively.
A little more in looks and effects, I wish he was in line with the Superheavy Samurai...
にしん
2017/04/30 17:33
2017/04/30 17:33
Superheavy Samurai's trump card. No longer a warrior, but a railroad.
The S material is limited to his Superheavy Samurai and you need 3 bodies including a tuner, but it has a powerful effect of fertilizing his GY with a real RBI of 4800 and destroying the opponent's field cards.
If it's his Deck of this railway main axis, is there also the introduction of his Spell and Trap cards until the bridge?
The S material is limited to his Superheavy Samurai and you need 3 bodies including a tuner, but it has a powerful effect of fertilizing his GY with a real RBI of 4800 and destroying the opponent's field cards.
If it's his Deck of this railway main axis, is there also the introduction of his Spell and Trap cards until the bridge?
2020/12/04 22:48
A card with gorgeous illustrations, status, and effects.
It fits the look of a runaway train, but ATK could have been a little higher.
It doesn't have much practicality, but it's a surprise when you put it out with a Yabu snake.
It fits the look of a runaway train, but ATK could have been a little higher.
It doesn't have much practicality, but it's a surprise when you put it out with a Yabu snake.
Decks with "Superheavy Samurai Steam Train King"
* is adopted as a key card.
● 2022-12-15 Superheavy Samurai Mashwankill
● 2017-08-12 Angry Superheavy Samurai Deck *slightly modified
● 2017-08-17 Convulsion of Nature The Weather pattern
● 2019-05-09 Gachi Superheavy Samurai 2020/02/18
● 2017-12-02 [Rare card]
● 2017-09-26 High firepower direct attack! [super heavy The Weather]
● 2017-09-23 Super heavy samurai
● 2019-12-04 Tetsudo O One Kill
● 2018-02-18 Superheavy Samurai
● 2020-07-06 Kaiju Monarch Zaborg
● 2021-05-25 Magic hand
● 2017-07-20 Link type Superheavy Samurai
Card Category and Effect Category
Effect:Destroy Monster
Effect:Destroy Spell
Effect:Destroy Trap
Effect:banish Spell
Effect:banish Trap
Effect:Discard
Effect:attack while in face-up Defense Position
Effect:inflict damage
Effect:Treat as a specific category card
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
COLLECTORS PACK 2017 | CP17-JP011 | 2017-05-13 | Super |
Ranking and View Num
Rating Score Rank | 8,829 / 13,189 Cards |
---|---|
View Num | 19,124 |
Level 12 Best Monster Ranking | 53rd |
Others
Japanese card name | 超重蒸鬼テツドウ-O |
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